Archive for the ‘Gaming’ Category

Borderlands: General Knoxx (update)

Gearbox have finally announced the last and biggest downloadable content pack for Borderlands, The Secret Armory of General Knoxx. The biggest news in the level cap raise to 61, so we all get another 11 skill points to spend. Expected to be around 800 Microsoft Space Bucks.

  • Continuation after completion of the original Borderlands story arc
  • Can be played on 1st and 2nd playthrough
  • Increased level cap to 61
  • A new skill point for each level up (11 new skill points)
  • Level 60 Weapons
  • New environment with several new areas
  • More animated NPCs
  • New enemies
  • Three new vehicles: the Monster, the Racer, and the Lancer
  • 40+ brand new missions
  • New weapons and items, including new, larger, treasure chests
  • “More Scooter” (Vehicles and Character)
  • Pearlescent rarity weapons

Update: It would appear that the content was waiting for the title update to pass certification, so the content is due up on xbox live today along with the content.

The Misadventures of PB Winterbottom

Pies, pies and more pies. I was drawn to this XBLA game by the silent movie-esque art style and the fact its a 2D puzzle platformer. Having downloaded the demo and taken it for a spin, I am sorely tempted to convert to a sale. Closest comparison I can think of is Braid with Clanks time puzzles from Ratchet and Clank’s: A Crack in Time. Whilst this game doesn’t have the refinement of Braid, it certainly works well given the art style.

You play a Ebenezer Scrooge type character, who must have and eat all pies, till he happens across 1 pie that is alive. Your quest for this most elusive pie sees you tearing apart the fabric of time and hence why you can time clone yourself, this aids in the completing of the puzzles. The only thing that has me worried, is just how insanely complex I could imagine the puzzles getting. I shall certainly be going back to take the demo for another spin, before I see if its worth the 800 Microsoft Space Bucks.

Sonic the Hedgehog 4

Came across a shaky cam video of Sonic the Hedgehog 4 gameplay. All I can say is I want very much NOW! The comments over at Joystiq definitely had me going with a feeling of nostalgia. According to the all knowing wiki, Sega has had this in production for the last 16 years, or at least that when we got the last official (read: not shit) version. :P

Leaked Footage video after the break

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Heavy Rain: Demo Post-mortem

Heavy Rain or the demo at least gave rise to something I haven’t felt in a long time whilst gaming and it took me awhile to place it, Alone in the Dark from the old PC days. Both titles have the same dark sinister environments, lighting effects and slow movements. What did immediately strike me was the parallels with Blade Runner the film. Lots of rain, dark apartment environments, main characters all seem to be detectives of one sort or another, even down to the use of origami as a clear identifier or symbol (I could go on).

Right from the opening credits you get a very clear impression that this is going to be a visually engrossing high-def experience. It plays more as a interactive movie than a third person platformer. You have to do all the movements for the character you are controlling (of which there are two in the demo). You have to move the right thumb stick in certain directions, a common one is sideways, then downwards in a circular motion. There is even swirling dialogue choices, designed to make it seems like there is loads of ideas swimming around in your brain. It’s certainly a unique control scheme, during game play you get an idea of the complexity of what Quantic Dream has tried to do and for large part I think they have succeeded. This all helps to draw you into the roll of your character and even worry about them, like the fight scene between the asthmatic private eye you are controlling and the thug beating on a prostitute. During the scene you have to be quick on the buttons and sticks as the indicators flash on screen, your obviously not supposed to get them all just like a real fight, but I very quickly became worried as the fight started to drag out that my man was going to have an asthmatic attack.

This game has the full potential to be a genre defining game on console market, I think it will have to go into my collection as one of those must haves, even just purely on the experience aspect of the game. Whilst it could be said to not be everyone’s cup of tea, there is a demo and yes you should try it, I eagerly await its release.