Archive for the ‘Xbox 360’ Category

Borderlands: General Knoxx (update)

Gearbox have finally announced the last and biggest downloadable content pack for Borderlands, The Secret Armory of General Knoxx. The biggest news in the level cap raise to 61, so we all get another 11 skill points to spend. Expected to be around 800 Microsoft Space Bucks.

  • Continuation after completion of the original Borderlands story arc
  • Can be played on 1st and 2nd playthrough
  • Increased level cap to 61
  • A new skill point for each level up (11 new skill points)
  • Level 60 Weapons
  • New environment with several new areas
  • More animated NPCs
  • New enemies
  • Three new vehicles: the Monster, the Racer, and the Lancer
  • 40+ brand new missions
  • New weapons and items, including new, larger, treasure chests
  • “More Scooter” (Vehicles and Character)
  • Pearlescent rarity weapons

Update: It would appear that the content was waiting for the title update to pass certification, so the content is due up on xbox live today along with the content.

The Misadventures of PB Winterbottom

Pies, pies and more pies. I was drawn to this XBLA game by the silent movie-esque art style and the fact its a 2D puzzle platformer. Having downloaded the demo and taken it for a spin, I am sorely tempted to convert to a sale. Closest comparison I can think of is Braid with Clanks time puzzles from Ratchet and Clank’s: A Crack in Time. Whilst this game doesn’t have the refinement of Braid, it certainly works well given the art style.

You play a Ebenezer Scrooge type character, who must have and eat all pies, till he happens across 1 pie that is alive. Your quest for this most elusive pie sees you tearing apart the fabric of time and hence why you can time clone yourself, this aids in the completing of the puzzles. The only thing that has me worried, is just how insanely complex I could imagine the puzzles getting. I shall certainly be going back to take the demo for another spin, before I see if its worth the 800 Microsoft Space Bucks.

Sonic the Hedgehog 4

Came across a shaky cam video of Sonic the Hedgehog 4 gameplay. All I can say is I want very much NOW! The comments over at Joystiq definitely had me going with a feeling of nostalgia. According to the all knowing wiki, Sega has had this in production for the last 16 years, or at least that when we got the last official (read: not shit) version. :P

Leaked Footage video after the break

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Fallout: New Vegas

It’s somewhat sad that I never finished Fallout 3. I really enjoyed it, but the amount of time required to get anything accomplished in the game usually ran into a couple of hours, so whenever I was wanting to play something, it tended to stay on the shelf because I couldn’t guarantee the hours required at any one sitting. So the question remains, where is my new Elders Scroll game? I mean what gives Bethesda.

Just Cause 2

I was lucky enough to attend a press preview and interview for the up coming game: Just Cause 2. I never played the first title so the obvious playability of the title was an immediate draw. I happened upon the above video, the game has just gone from a probability to an instant pre-order. Note to developers: Gain an extra sale, include flyable Harriers. It’s now a question of how quickly I can get my hands on the Harrier. The open world, do what you want appeals to the Crackdown addict in me, if they had included orbs, I might not play another game, EVER!

Ghost Recon: Future Soldier

Ubisoft’s recent announcement of the next iteration in the Ghost Recon Series, has left me somewhat perplexed. The die hard Ghost Recon community has been screaming to return to the old ways and to drop the advanced warfighter gimmickry. Ubisoft tried to allay the fears of the community by telling us that development was back in the hands of the original developers: Redstorm. So it comes as something of a surprise that the announcement states that Ubisoft Paris Studios is developing the pc, 360 and ps3 versions. They said

A big title like Ghost Recon: Future soldier requires a multi-talented team. By bringing in Red Storm to work with our Paris studio we will combine a mix of talents, cultures, and experiences to GRFS. Also, Red Storm’s experience with previous Tom Clancy games will prove to be a valuable addition to the project. Source

So why two totally different teams are involved in the development is beyond me, Ubisoft Paris were responsible for the deviation from the realistic shooter into the arcadey style that the community eventually grew to loathe. Advanced Warfighter was one of the first shooters on the new generation consoles that wasn’t a hash job, a community rallied around it, but once COD: Modern Warfare launched it was only the die hard community left playing, this brought the lack of realism and longevity to the forefront and even the numerous DLC packs weren’t enough to bride the community to stay.

So then we have to pull apart the announcement, obviously Redstorm were involved in the start of the development. I have to wonder if Ubisoft executives decided that development was main stream enough and wanted to head towards the futuristic modern warefare gameplay style of run and gun, the instant appeal gaming that goes against grain of the Ghost Recon community desire for realism.

Disappointed.

Darksiders Pre-ordered

darksiders

I have also just pre-orders Darksiders, I was lucky enough to be invited to the press preview of the title and well, thats how much it rubbed off on me, that the pre-order is in.

Mass Effect 2 Preordered

masseffect2

I have just placed my pre-order for Mass Effect 2 with shopto.net can’t wait for it turn up.

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